FIRE
9Elemental HERO Magma Neos
Archetype:
Elemental HERO
ATK:
3000
DEF:
2500
View:
5023
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
Elemental HERO Magma Neos — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 52 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Boss/End-board
Why it scores here
Magma Neos converts its Fusion summon into a 3000-ATK body, and its once-per-turn End Phase effect returns every card on the field to the hand, which is a real board reset. The summon needs Neos, Flare Scarab and Grand Mole on the field, and the deck evidence (145 decks, about 70% co-occurrence with Grand Mole) shows the line is practical in Neos-based decks. Its 3000 ATK and the +400 ATK per field card earn no points, and the reset costs its own board, so resource economy stays low. Frequency in decks confirms accessibility, not intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs three specific Neos-line cards on the field to Fusion summon; 145 decks run it and 70% of them also run Grand Mole (observed, verified by deck data). |
| Combo & Conversion | 50 | Text shows a 3000-ATK body that resets the field, but no recorded boards exist to confirm conversion (inferred). |
| Resource Economy | 35 | The field-return effect hands back the player's own cards as well as the opponent's, so it nets little card advantage (inferred from text). |
| Effect & Interaction | 60 | Once-per-turn board reset on End Phase is strong against a wide opposing board, but it cannot be used on the opponent's turn (verified from text). |
| Material Utility | 25 | As a Fusion monster it is rarely a generic material, and its body only matters when the summon line is live (inferred). |
| Resilience & Flexibility | 45 | Effect is once per turn and can be negated, but it can also return itself to the Extra Deck, which offers some protection (verified from text). |
| Deck-Building Efficiency | 40 | Single-copy Extra Deck slot (avg 1.06 copies), but it locks the deck into the Neos line (verified from deck data). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Boss/End-board. Intrinsic ≈ 53, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Board reset that returns all field cards, which answers wide opposing boards
- Practical summon line with high deck co-occurrence in Neos decks (145 decks)
- Single-copy Extra Deck slot with a compact deckbuilding cost
Weaknesses
- Summon needs three specific Neos-line cards on the field
- Reset also returns the player's own board, so it costs tempo and resources
- Once-per-turn and End-Phase-only timing; no Your-turn-interaction on the opponent's turn
- Negation of the effect leaves a plain 3000-ATK body
Counters / choke points
- Negation of the card's effect
- Opponent boards that rebuild quickly after being returned
Best use
Board breaker / finisher in Neos-line Fusion decks. Decks: Heroic, Elemental Hero, Neo-Spacian. Suggested copies: 1.
Evidence & gaps
- Verified: Summon requires shuffling Neos, Flare Scarab and Grand Mole from the field into the Deck; Once per turn End Phase: shuffle into Extra Deck and return all field cards to the hand; 145 decks in sample; 70.3% co-occur with Neo-Spacian Grand Mole; 1.06 average copies
- Observed: Appears in Heroic (65 decks), Elemental Hero (10) and Neo-Spacian (5) lists
- Inferred: Field reset is a board breaker role; Reset returns the player's own board as well, limiting resource gain
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings or Master Duel / Duel Links specific resolution data supplied






